Blueprints without Space Age (base game)
Blueprints that work in the base game without the Space Age expansion. None of them use Space Age machines, recipes, quality or space platform tiles, so they import cleanly into a vanilla 2.0 save.
84 blueprints
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Base gameBook · 5 Tileable nuclear reactor (self-throttling, belt-fed)
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Base gameMade in 1.1 4 to 4 belt balancer (4x4)
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Base gameMade in 1.1 24 steel furnaces on a yellow belt
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Base gameMade in 1.1 48 electric furnaces on a red belt
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Base gameMade in 1.1 1 to 3 belt balancer (1x3)
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Base gameMade in 1.1 3 to 3 belt balancer (3x3)
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Base gameMade in 1.1 6 to 6 belt balancer (6x6)
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Base gameMade in 1.1 8 to 8 belt balancer (8x8)
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Base game Beaconed electric furnace smelter: 45 plates per second
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Base game Beaconed smelting array: 360 plates per second
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Base gameBook · 308 Belt balancer book: every size from 1 to 8 belts, all belt tiers
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Base gameBook · 57 Blue belt balancer book: compact balancers 1 to 8
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Base gameBook · 2 Defended RoboCell: roboport grid with a dense turret wall
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Base gameBook · 4 Explosives and land mine factory (tileable)
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Base gameBook · 2 Green circuits, tileable for a main bus
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Base gameBook · 6 Main bus book: modular bus segments for iron, copper, intermediates and fluids
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Base game Nuclear power, 1 reactor: 40 MW starter plant
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Base game Nuclear power, 16 reactors: 2.4 GW megabase plant
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Base game Nuclear power, 2 reactors: 160 MW
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Base game Nuclear power, 4 reactors in a 2×2 block: 480 MW
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Base gameBook · 2 Piercing rounds magazine factory (tileable)
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Base gameBook · 57 Red belt balancer book: compact balancers 1 to 8
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Base gameBook · 2 RoboCell: tileable 100×100 roboport grid block
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Base gameBook · 23 Smelting book: stone furnaces to beaconed smelters (early to late game)
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Base game Solid fuel from petroleum gas (tileable)
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Base gameBook · 2 Tileable solar field with the 0.84 accumulator ratio
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Base gameBook · 4 Tileable turret wall segments with gate and corner
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Base gameBook · 6 Uranium processing, Kovarex enrichment and fuel cells (tileable book)
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Base gameBook · 57 Yellow belt balancer book: compact balancers 1 to 8
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Vulcanus 192 MW steam power from acid neutralisation on Vulcanus
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Base gameMade in 1.1 24 electric furnaces, yellow belt (input and output on opposite sides)
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Base game 24 stone furnace smelting column for iron or copper plates
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Base gameMade in 1.1 36 electric furnaces with speed module 3 (blue belt)
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Base game 4-reactor nuclear power plant (about 0.5 GW)
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Base game 4-way rail intersection for left-hand drive (two lanes)
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Base game 4-way rail intersection, two lanes, signalled (Factorio 2.0)
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Base gameMade in 1.1 48 steel furnaces on a red belt
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Base gameMade in 1.1 72 electric furnaces on a blue belt
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Base game Brian's Bootstrap phase 4: complete early base
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Base gameBook · 6 Brian's Bootstrap: starter base in four phases (book)
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Base gameBook · 14 Defence wall book: gun and flamethrower turret walls with corners
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Base game Early steam power: 1 offshore pump, boilers and 4 steam engines
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Base gameMade in 1.1 Early steam power: 36 MW (1 pump, 20 boilers, 40 engines)
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Base gameMade in 1.1 Electric mining drill array: 36 blocks, red belt
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Base gameMade in 1.1 Electric mining drill array: 4 blocks, yellow belt
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Base game First automation: early research base
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Base game Fluid train loading station (IVTN 2)
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Base game Fluid train loading station for 1-2-1 trains
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Base game Fluid train unloading station with priority (IVTN 2)
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Base game Gun turret wall section for early defence
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Base gameBook · 10 IVTN 2: vanilla train network with a central depot (book)
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Base gameBook · 16 Left-hand drive rail book: two-lane intersections, corners and a stacker
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Base game Mining drill row: 30 electric drills with medium poles
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Base gameMade in 1.1 Mining drills with speed module 3 for a full blue belt
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Base game Nauvis starter: first automation on an iron ore patch
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Base game Nuclear power plant: 800 MW stable, 825 MW peak
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Base game Parameterised train loading station for 1-2-1 trains
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Base game Parameterised train unloading station for 1-2-1 trains
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Base gameBook · 15 Rail network book for Factorio 2.0: straights, curves, junctions and stations
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Base game Rail roundabout, two lanes (Factorio 2.0)
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Base game Rocket silo factory: train-fed, with rocket parts and satellites
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Base gameMade in 1.1 Solar field, 9 MW day and night (54×54)
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Base gameMade in 1.1 Solar field, about 1 MW day and night (18×18)
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Base gameMade in 1.1 Solar field, about 4 MW day and night (36×36)
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Base game Solid fuel from crude oil: about 750 solid fuel per minute
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Base gameBook · 21 Staged starter base book for Factorio 2.0: from burner mining to bots
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Base game Starter base: bot rush and early mall (60 SPM)
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Base gameMade in 1.1 Steam power: 108 MW (3 pumps, 60 boilers, 120 engines)
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Base gameMade in 1.1 Steel plate smelter: 48 + 48 electric furnaces (red belt)
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Base game T junction for a two-lane rail network (Factorio 2.0)
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Base gameBook · 13 Train book: 1-2-1 trains with fuel interrupts for every cargo
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Base game Train depot: one shared parking area instead of stackers (IVTN 2)
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Base game Train loading station for 2-4 trains with fast belts
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Base game Train loading station for 2-4-2 trains with stacker and dynamic limit
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Base game Train loading station that only opens when a full load is ready (IVTN 2)
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Base game Train refuelling station (IVTN 2)
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Base game Train refuelling station with a 3-train waiting area (2-4 trains)
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Base game Train stacker for 1-2-1 trains (left-hand drive)
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Base gameBook · 21 Train station book: item and fluid loaders and unloaders (left-hand drive)
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Base game Train unloading station for 2-4 trains with fast belts
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Base game Train unloading station with demand priority (IVTN 2)
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Base game Train-fed smelting array for iron or copper (steel furnaces, 2-4-2)
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Base game Train-fed steel smelting array from iron ore (2-4-2)
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Base game Turret wall section: gun and flamethrower turrets behind stone walls