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Factorio quality chance explained

A normal quality module 3 adds 2.5% quality chance, so four of them in an assembling machine 3 give 10%. Of those upgrades, 90% stop at uncommon and 10% go one tier further, so only 0.01% of products jump straight to legendary.

Quality chance per module

ModuleNormalUncommonRareEpicLegendary
Quality module 11%1.3%1.6%1.9%2.5%
Quality module 22%2.6%3.2%3.8%5%
Quality module 32.5%3.2%4%4.7%6.2%

The chances of all modules in a machine add up. Four legendary quality module 3 give 24.8%.

How the tier is decided

The machine rolls once against its total quality chance. On a hit, the product goes up one tier. After that, each further tier has a flat 10% chance. With four normal quality module 3 (10%) on normal ingredients:

ResultShare of products
Normal90%
Uncommon9%
Rare0.9%
Epic0.09%
Legendary0.01%

Ingredients of a higher quality start the roll from their own tier, which is why quality builds feed uncommon into a second stage, rare into a third, and so on. Recipes need ingredients of exactly the quality they make, not "at least" that quality.

Upcycling with recyclers

A recycler returns 25% of an item's ingredients and keeps their quality, and it accepts quality modules. The classic loop crafts with quality modules, keeps anything that came out at the wanted tier, and recycles the rest back into ingredients for another try. Most of the material is lost on every pass, so upcycling suits cheap items with valuable quality versions, such as quality modules themselves or items made from plentiful scrap on Fulgora.

What quality improves

Quality modules do nothing in rocket silos, labs and biolabs, or in recipes that make only fluids.

Builds that use quality: quality blueprints.