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Base game

T junction for a two-lane rail network (Factorio 2.0)

T junction for a two-lane rail network (Factorio 2.0) is a blueprint with 142 entities in a 63×96 tile area, mainly 90 × straight rail and 14 × curved rail a. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of T junction for a two-lane rail network (Factorio 2.0)
  • Rails 136
  • Power poles 6
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A three-way T junction for two-lane track, signalled with chain signals in and rail signals out. It has 142 buildings in a 63 by 96 tile area. It fits the rest of code0rc's Railway v2.0 set.

Before you place it

  • Clear a space of at least 63 × 96 tiles.
  • It works in the base game without Space Age.

Did it work for you?

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What it uses

  • Straight rail90
  • Curved rail a14
  • Curved rail b14
  • Rail chain signal11
  • Rail signal7
  • Big electric pole6

Facts

TypeBlueprint
Game version2.0.73
Space AgeNot required
Size63 × 96 tiles
Entities142
CheckedPassed an automated check against Factorio 2.1 game data. The checker flagged rail signals next to curved rails, a placement the game allows but the checker is known to over-report.

Base gameTrainsRails

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.