BeltPrints Search Sign in
Base game

Nauvis starter: first automation on an iron ore patch

Nauvis starter: first automation on an iron ore patch is a blueprint with 711 entities in a 44×48 tile area, mainly 66 × stone furnace and 60 × burner mining drill. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Nauvis starter: first automation on an iron ore patch
  • Yellow belts 292
  • Inserters 167
  • Furnaces 66
  • Power poles 61
  • Mining 60
  • Machines 51
  • Chests 13
  • Circuits 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Place directly on iron ore patch. Copper plates need to be fed manually or find copper patch and connect it on right side.

The first automation of a new Nauvis map, placed directly on an iron ore patch, from Xeinaemm's Tileable Factories book.

Before you place it

  • Clear a space of at least 44 × 48 tiles.
  • It works in the base game without Space Age.
  • It has 117 crafting machines, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

Did it work for you?

Nobody has reported back yet. Your answer helps the next player.

What it uses

  • Transport belt292
  • Inserter167
  • Stone furnace66
  • Small electric pole61
  • Burner mining drill60
  • Assembling machine 141
  • Wooden chest13
  • Lab10
  • Constant combinator1

Recipes

  • Automation science pack ×10
  • Logistic science pack ×10
  • Copper cable ×5
  • Electronic circuit ×3
  • Iron gear wheel ×3
  • Assembling machine 1 ×1
  • Electric mining drill ×1
  • Firearm magazine ×1
  • Inserter ×1
  • Iron stick ×1
  • Medium electric pole ×1
  • Pipe ×1
  • Pipe to ground ×1
  • Transport belt ×1
  • Underground belt ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeNot required
Size44 × 48 tiles
Entities711
PowerAbout 3.8 MW with all 51 machines working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameEarly gameStarter bases

Numbers behind builds like this: steam power ratio: 2 steam engines per boiler (1:20:40)

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.