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Base gameMade in 1.1

72 electric furnaces on a blue belt

72 electric furnaces on a blue belt is a blueprint with 610 entities in a 109×13 tile area, mainly 72 × electric furnace. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of 72 electric furnaces on a blue belt
  • Blue belts 340
  • Inserters 144
  • Furnaces 72
  • Power poles 54
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

72 electric furnaces sized for one full blue (express) belt of ore, about 110 tiles long. Ore in on one side, plates out on the other.

Place one per ore type for a simple late-game smelting array. Built in Factorio 1.1 by its author; 2.0 converts it when you import it, so check it once after placing.

Before you place it

  • Clear a space of at least 109 × 13 tiles.
  • It works in the base game without Space Age.
  • It has 72 crafting machines, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It was made in Factorio 1.1; the game converts it when you import it, so check it once after placing.

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What it uses

  • Express transport belt340
  • Fast inserter144
  • Electric furnace72
  • Medium electric pole54

Facts

TypeBlueprint
Game version1.1.94 (made before 2.0; Factorio 2.0 converts it when you import, check it after placing)
Space AgeNot required
Size109 × 13 tiles
Entities610
PowerAbout 13 MW with all 72 machines working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameSmelting

Numbers behind builds like this: Vulcanus casting ratio: foundries for molten iron and plates · furnaces per belt: 48 stone or 24 steel furnaces per yellow belt · mining drills per belt: 30 electric drills fill a yellow belt

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