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Base game

4-way rail intersection, two lanes, signalled (Factorio 2.0)

4-way rail intersection, two lanes, signalled (Factorio 2.0) is a blueprint with 179 entities in a 96×96 tile area, mainly 120 × straight rail and 16 × curved rail a. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of 4-way rail intersection, two lanes, signalled (Factorio 2.0)
  • Rails 172
  • Power poles 7
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A four-way, two-lane rail crossing with chain signals on the way in and rail signals on the way out, so trains never block the junction. It has 179 buildings in a 96 by 96 tile area. It fits the rest of code0rc's Railway v2.0 set.

Before you place it

  • Clear a space of at least 96 × 96 tiles.
  • It works in the base game without Space Age.

Did it work for you?

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What it uses

  • Straight rail120
  • Curved rail a16
  • Curved rail b16
  • Rail chain signal12
  • Rail signal8
  • Big electric pole7

Facts

TypeBlueprint
Game version2.0.73
Space AgeNot required
Size96 × 96 tiles
Entities179
CheckedPassed an automated check against Factorio 2.1 game data. The checker flagged rail signals next to curved rails, a placement the game allows but the checker is known to over-report.

Base gameTrainsRails

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.