Piercing rounds magazine factory (tileable)
Piercing rounds magazine factory (tileable) is a blueprint book with 2 blueprints and 128 entities in total (the largest covers 15×15 tiles). It is mainly 10 × assembling machine 2. It works without Space Age. Copy the string and import it from the blueprint library.
- Red belts 80
- Inserters 26
- Machines 10
- Power poles 8
- Circuits 4
About this build
A tileable ammo line for piercing rounds magazines: a start piece turns copper, steel and iron into firearm magazines, and each tileable segment you add upgrades more of them into piercing rounds. Stamp segments until your input belt runs out.
From episode 29 of Maxiume's Space Age Let's Play, which is about how to design tileable blueprints.
Watch it explained
The player loads from YouTube (privacy-enhanced mode) only when you press play. Open it on YouTube
Before you place it
- Clear a space of at least 15 × 15 tiles for the largest blueprint in the book.
- It works in the base game without Space Age.
- It has 10 crafting machines, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
Did it work for you?
Nobody has reported back yet. Your answer helps the next player.
What it uses
Recipes
- Piercing rounds magazine ×8
- Firearm magazine ×2
Facts
| Type | Blueprint book (2 blueprints) |
|---|---|
| Game version | 2.0.32 |
| Space Age | Not required |
| Size | 15 × 15 tiles (largest blueprint) |
| Entities | 128 |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.