Infinite research rotation (circuit clock)
Infinite research rotation (circuit clock) is a blueprint with 5 entities in a 5×5 tile area, mainly 1 × lab. It needs Space Age. Copy the string and import it from the blueprint library.
- Circuits 3
- Power poles 1
- Machines 1
About this build
Xeinaemm's note: Basic clock that rotate infinite research per game day. By default, all 23 are defined, and if you change this value, you will need to manually remap the lab queue.
A circuit clock that rotates infinite research once per game day, from Xeinaemm's Tileable Factories book.
Before you place it
- Clear a space of at least 5 × 5 tiles.
- You need the Space Age expansion (Selector combinator).
- It has 1 crafting machines, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Selector combinator) |
| Size | 5 × 5 tiles |
| Entities | 5 |
| Power | About 60 kW with the machine working. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: oil processing ratio: refineries and cracking · beacons in 2.0: diminishing returns and how many to use
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.