BeltPrints Search Sign in
Space Age

Infinite research rotation (circuit clock)

Infinite research rotation (circuit clock) is a blueprint with 5 entities in a 5×5 tile area, mainly 1 × lab. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Infinite research rotation (circuit clock)
  • Circuits 3
  • Power poles 1
  • Machines 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Basic clock that rotate infinite research per game day. By default, all 23 are defined, and if you change this value, you will need to manually remap the lab queue.

A circuit clock that rotates infinite research once per game day, from Xeinaemm's Tileable Factories book.

Before you place it

  • Clear a space of at least 5 × 5 tiles.
  • You need the Space Age expansion (Selector combinator).
  • It has 1 crafting machines, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

Did it work for you?

Nobody has reported back yet. Your answer helps the next player.

What it uses

  • Arithmetic combinator2
  • Lab1
  • Selector combinator1
  • Substation1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Selector combinator)
Size5 × 5 tiles
Entities5
PowerAbout 60 kW with the machine working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeScienceCircuits

Numbers behind builds like this: oil processing ratio: refineries and cracking · beacons in 2.0: diminishing returns and how many to use

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.