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Space AgeLegendary

Biolab research block: 3,560 SPM

Biolab research block: 3,560 SPM is a blueprint with 121 entities in a 27×15 tile area, mainly 2 × biolab. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Biolab research block: 3,560 SPM
  • Turbo belts 70
  • Beacons 27
  • Inserters 16
  • Circuits 4
  • Machines 2
  • Power poles 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Modified version of abucnasty blueprint. You can only daisy chain horizontally as it is a one-way system. It is up to you whether you want to create a bidirectional setup and input from both sides. Best to store Agricultural science in the top belt for easy cleanup.

A larger biolab research block, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 27 × 15 tiles.
  • You need the Space Age expansion (Turbo transport belt, Stack inserter, Turbo underground belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 2 crafting machines and 27 beacons, so connect enough power before you switch it on.

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What it uses

  • Turbo transport belt42
  • Turbo underground belt28
  • Beacon27
  • Stack inserter16
  • Small lamp4
  • Biolab2
  • Substation2

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Stack inserter, Turbo underground belt, Quality)
Qualitylegendary
Size27 × 15 tiles
Entities121
PowerAbout 24 MW with all 2 machines working, plus 27 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityScience

Numbers behind builds like this: oil processing ratio: refineries and cracking · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.