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Factorio oil processing ratio: refineries and cracking

To turn all crude oil into petroleum gas with advanced oil processing, build 20 oil refineries, 5 chemical plants cracking heavy oil and 17 chemical plants cracking light oil. A smaller version that is close enough is 4 : 1 : 3.

The recipes

RecipeBuildingInOutTime
Advanced oil processingOil refinery100 crude oil, 50 water25 heavy oil, 45 light oil, 55 petroleum gas5 s
Heavy oil crackingChemical plant40 heavy oil, 30 water30 light oil2 s
Light oil crackingChemical plant30 light oil, 30 water20 petroleum gas2 s

Refineries and chemical plants both have crafting speed 1, so these times are real seconds without modules or beacons.

Where 20 : 5 : 17 comes from

Do you really want all petroleum?

Usually not. Lubricant is made from heavy oil and solid fuel or rocket fuel from light oil, so most bases crack only the surplus. The common trick is to let cracking plants run only when their output tank is not full: wire the tank to the pump or inserter feeding the cracking plants with a circuit condition. That way heavy and light oil never back up and stop the refineries.

Smaller builds

RefineriesHeavy crackingLight crackingPetroleum gas per second
413 (3.4 needed)74, with a little light oil left over
827 (6.8 needed)156
20517390

Space Age

On Vulcanus there is no crude oil: heavy oil comes from coal liquefaction, and the cracking recipes and their ratios stay the same. On Nauvis the recipes are unchanged in Factorio 2.0. Productivity modules in refineries and chemical plants raise the output, so with modules you need slightly more cracking plants per refinery.

Ready-made layouts: power and fuel blueprints and science builds.