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VulcanusLegendary

Legendary quality module 2 factory

Legendary quality module 2 factory is a blueprint with 9,975 entities in a 247×200 tile area, mainly 860 × steam turbine and 446 × electromagnetic plant. It needs Space Age and is built for Vulcanus. Copy the string and import it from the blueprint library.

Top-down preview of Legendary quality module 2 factory
  • Turbo belts 2,734
  • Pipes and fluids 1,808
  • Inserters 1,769
  • Power 1,121
  • Red belts 600
  • Machines 564
  • Beacons 513
  • Power poles 438
  • Blue belts 202
  • Chemistry 101
  • Furnaces 68
  • Logistic network 33
  • Chests 16
  • Circuits 8
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A factory that makes legendary quality module 2. It starts with normal quality modules; swap in better modules as you get them to speed it up.

Jepakazol's notes: v1.0, By Jepakazol - 1/2/2026 To start: - Connect inputs To make it work faster: - Replace quality modules with better modules once you have it

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 247 × 200 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Turbo splitter).
  • It places legendary and uncommon and rare and epic quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 733 crafting machines and 513 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Turbo transport belt2,006
  • Bulk inserter1,110
  • Pipe1,070
  • Steam turbine860
  • Pipe to ground733
  • Turbo underground belt675
  • Beacon513
  • Fast underground belt454
  • Electromagnetic plant446
  • Fast inserter379
  • Medium electric pole325
  • Stack inserter280
  • Accumulator217
  • Express underground belt202

…and 17 more building types, 705 entities in all.

Recipes

  • Quality module 2 ×190
  • Quality module ×112
  • Advanced circuit ×98
  • Acid neutralisation ×33
  • Electronic circuit ×30
  • Casting copper cable ×28
  • Casting iron ×24
  • Heavy oil cracking ×18
  • Light oil cracking ×18
  • Processing unit ×16
  • Coal liquefaction ×12
  • Plastic bar ×10
  • Steam condensation ×9
  • Molten copper from lava ×8
  • Molten iron from lava ×8
  • Landfill ×4

Facts

TypeBlueprint
Game version2.0.73
Space AgeRequired (Turbo transport belt, Turbo underground belt, Turbo splitter, Stack inserter, Foundry, Casting iron recipe, Electromagnetic plant, Casting copper cable recipe, Cryogenic plant, Recycler, Quality)
PlanetVulcanus
Qualitylegendary, uncommon, rare, epic
Size247 × 200 tiles
Entities9,975
PowerAbout 5.39 GW with all 736 machines working, plus 513 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeVulcanusQualityModules

Numbers behind builds like this: Vulcanus casting ratio: foundries for molten iron and plates · quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.