Cliff explosives factory (0.4 or 1.4 per second)
Cliff explosives factory (0.4 or 1.4 per second) is a blueprint book with 2 blueprints and 592 entities in total (the largest covers 52×16 tiles). It is mainly 20 × chemical plant and 14 × assembling machine 3. It needs Space Age. Copy the string and import it from the blueprint library.
- Blue belts 326
- Pipes and fluids 99
- Inserters 90
- Chemistry 20
- Power poles 14
- Machines 14
- Circuits 10
- Logistic network 10
- Beacons 5
- Furnaces 4
About this build
Two cliff explosives factories: 0.4 per second with level 2 modules and 1.4 per second with level 3 modules.
Jepakazol's notes: v1.0, 27/2/2026 by Jepakazol
Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.
Before you place it
- Clear a space of at least 52 × 16 tiles for the largest blueprint in the book.
- You need the Space Age expansion (Foundry, Casting iron recipe, Casting steel recipe).
- It has 38 crafting machines and 5 beacons, so connect enough power before you switch it on.
- It includes roboports, so it can extend your logistic network and let robots build the rest.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
- Editor-only test inputs were removed: connect real inputs where the author had test sources.
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What it uses
…and 4 more building types, 13 entities in all.
Recipes
- Explosives ×16
- Cliff explosives ×6
- Grenade ×6
- Sulfur ×4
- Barrel ×2
- Casting iron ×2
- Casting steel ×2
Facts
| Type | Blueprint book (2 blueprints) |
|---|---|
| Game version | 2.0.73 |
| Space Age | Required (Foundry, Casting iron recipe, Casting steel recipe) |
| Size | 52 × 16 tiles (largest blueprint) |
| Entities | 592 |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
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