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FulgoraLegendaryBook · 2

Fulgora mall Mk2 (normal and late-game versions)

Fulgora mall Mk2 (normal and late-game versions) is a blueprint book with 2 blueprints and 16,719 entities in total (the largest covers 208×110 tiles). It is mainly 416 × recycler and 295 × accumulator. It needs Space Age and is built for Fulgora. Copy the string and import it from the blueprint library.

Top-down preview of Fulgora mall Mk2 (normal and late-game versions)
  • Turbo belts 7,499
  • Inserters 2,559
  • Pipes and fluids 2,156
  • Power 1,185
  • Logistic network 892
  • Machines 789
  • Circuits 463
  • Power poles 374
  • Beacons 263
  • Blue belts 258
  • Chemistry 175
  • Furnaces 46
  • Chests 38
  • Red belts 20
  • Yellow belts 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A mall that runs on Fulgora scrap. The book has a normal version built from normal-quality machines and a late-game version upgraded to legendary machines, both designed for 0% to +300% scrap productivity.

Jepakazol's notes: Fulgora Mall Mark 2, By Jepakazol v1.00 Beta 4, 13/8/2026 Updates: Includes normal and late-game versions. Designed for 0% to +300% scrap productivity and Factorio 2.1 changes. Feedback is welcome.

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 208 × 110 tiles for the largest blueprint in the book.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Lightning collector).
  • It places rare and legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 1002 crafting machines and 263 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Turbo transport belt4,429
  • Turbo underground belt2,358
  • Pipe1,374
  • Bulk inserter1,114
  • Stack inserter944
  • Pipe to ground766
  • Turbo splitter712
  • Fast inserter417
  • Recycler416
  • Decider combinator406
  • Passive provider chest390
  • Heat pipe332
  • Accumulator295
  • Steam turbine290

…and 27 more building types, 2,476 entities in all.

Recipes

  • Holmium solution ×52
  • Ice melting ×48
  • Engine unit ×22
  • Cargo landing pad ×20
  • Electric engine unit ×20
  • Rocket fuel ×18
  • Electromagnetic science pack ×16
  • Electrolyte ×14
  • Heavy oil cracking ×14
  • Light oil cracking ×14
  • Lubricant ×14
  • Accumulator ×12
  • Iron chest ×12
  • Refined concrete ×12
  • Solid fuel from heavy oil ×12
  • Space platform foundation ×10

Facts

TypeBlueprint book (2 blueprints)
Game version2.1.14
Space AgeRequired (Turbo transport belt, Turbo underground belt, Lightning collector, Recycler, Stack inserter, Turbo splitter, Electromagnetic plant, Heating tower, Foundry, Superconductor recipe, Supercapacitor recipe, Holmium plate recipe, Space platform foundation recipe, Electromagnetic science pack recipe, Cryogenic plant, Quality)
PlanetFulgora
Qualityrare, legendary
Size208 × 110 tiles (largest blueprint)
Entities16,719
CheckedPassed an automated check against Factorio 2.1 game data (no overlapping buildings, unknown buildings or unknown recipes). The checker cannot read this build's filter settings, so those were not checked.

Space AgeFulgoraQualityMall

Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.