Uranium 235 factory on Nauvis: 16/s
Uranium 235 factory on Nauvis: 16/s is a blueprint with 387 entities in a 76×21 tile area, mainly 18 × centrifuge and 1 × recycler. Its author gives 16 per second (about 53% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 161
- Beacons 94
- Inserters 80
- Chemistry 18
- Circuits 17
- Power poles 9
- Logistic network 7
- Machines 1
About this build
Xeinaemm's note: You can decide what you want to do with the rest of the U-238. Recycled by default. The only responsibility of the requester chests is to restart the process after a long production downtime that will force all machines to empty faster than the inserters can input U-235.
A uranium 235 factory for Nauvis, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.
Before you place it
- Clear a space of at least 76 × 21 tiles.
- You need the Space Age expansion (Turbo underground belt, Stack inserter, Turbo transport belt).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 19 crafting machines and 94 beacons, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Kovarex enrichment process ×12
- Uranium processing ×6
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo underground belt, Stack inserter, Turbo transport belt, Turbo splitter, Recycler, Quality) |
| Quality | legendary |
| Size | 76 × 21 tiles |
| Entities | 387 |
| Power | About 134 MW with all 19 machines working, plus 94 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 16 per second (about 53% of a red belt), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: nuclear reactor ratio: heat exchangers and turbines · quality chance: quality module percentages and legendary odds
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