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Space AgeLegendary

Nuclear fuel factory on Nauvis: 24/s

Nuclear fuel factory on Nauvis: 24/s is a blueprint with 512 entities in a 59×35 tile area, mainly 32 × centrifuge. Its author gives 24 per second (about 80% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Nuclear fuel factory on Nauvis: 24/s
  • Turbo belts 261
  • Beacons 121
  • Inserters 64
  • Chemistry 32
  • Circuits 18
  • Power poles 16
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A nuclear fuel factory for Nauvis, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 512 buildings in a 59 by 35 tile area.

Before you place it

  • Clear a space of at least 59 × 35 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 32 crafting machines and 121 beacons, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt131
  • Turbo underground belt126
  • Beacon121
  • Stack inserter64
  • Centrifuge32
  • Small lamp16
  • Substation16
  • Turbo splitter4
  • Display panel2

Recipes

  • Nuclear fuel ×32

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Quality)
Qualitylegendary
Size59 × 35 tiles
Entities512
PowerAbout 198 MW with all 32 machines working, plus 121 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate24 per second (about 80% of a red belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityNuclear

Numbers behind builds like this: nuclear reactor ratio: heat exchangers and turbines · quality chance: quality module percentages and legendary odds

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