Superconductor factory on Fulgora: 480/s
Superconductor factory on Fulgora: 480/s is a blueprint with 153 entities in a 41×14 tile area, mainly 4 × electromagnetic plant. Its author gives 480 per second (about 8 turbo belts, or two turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 63
- Beacons 34
- Pipes and fluids 19
- Inserters 16
- Circuits 14
- Machines 4
- Power poles 3
About this build
A superconductor factory for Fulgora, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 153 buildings in a 41 by 14 tile area.
Before you place it
- Clear a space of at least 41 × 14 tiles.
- You need the Space Age expansion (Turbo underground belt, Turbo transport belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 4 crafting machines and 34 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
Did it work for you?
Nobody has reported back yet. Your answer helps the next player.
What it uses
Recipes
- Superconductor ×4
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo underground belt, Turbo transport belt, Stack inserter, Turbo splitter, Electromagnetic plant, Superconductor recipe, Quality) |
| Quality | legendary |
| Size | 41 × 14 tiles |
| Entities | 153 |
| Power | About 154 MW with all 4 machines working, plus 34 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 480 per second (about 8 turbo belts, or two turbo belts stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · quality chance: quality module percentages and legendary odds
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.