Supercapacitor factory on Fulgora: 120/s
Supercapacitor factory on Fulgora: 120/s is a blueprint with 211 entities in a 55×14 tile area, mainly 6 × electromagnetic plant and 1 × chemical plant. Its author gives 120 per second (two full turbo belts, or one turbo belt stacked 4 high). It needs Space Age and is built for Fulgora. Copy the string and import it from the blueprint library.
- Turbo belts 83
- Beacons 46
- Pipes and fluids 29
- Inserters 22
- Circuits 20
- Machines 6
- Power poles 4
- Chemistry 1
About this build
A supercapacitor factory for Fulgora, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 211 buildings in a 55 by 14 tile area.
Before you place it
- Clear a space of at least 55 × 14 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 7 crafting machines and 46 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Supercapacitor ×5
- Electrolyte ×1
- Holmium solution ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Electromagnetic plant, Supercapacitor recipe, Quality) |
| Planet | Fulgora |
| Quality | legendary |
| Size | 55 × 14 tiles |
| Entities | 211 |
| Power | About 228 MW with all 7 machines working, plus 46 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 120 per second (two full turbo belts, or one turbo belt stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · quality chance: quality module percentages and legendary odds
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