Space platform: Hagoromo, an orbital platform for the inner planets
Space platform: Hagoromo, an orbital platform for the inner planets is a blueprint with 563 entities in a 50×33 tile area, mainly 165 × stone wall and 64 × accumulator. It needs Space Age and is built for space platforms. Copy the string and import it from the blueprint library.
- Turbo belts 189
- Walls and turrets 171
- Power 128
- Inserters 56
- Machines 10
- Space platform 9
About this build
Hagoromo, a solar-powered platform for parking in orbit over the inner planets. The author notes it cannot survive a flight to Aquilo. It has 563 buildings in a 50 by 33 tile area. Platforms are placed on space platform foundation from the hub.
Tumi's notes: Suitable for orbit over the inner planets. Cannot survive a flight to aquilo, doubtful it would be able to orbit.
Before you place it
- Clear a space of at least 50 × 33 tiles.
- You need the Space Age expansion (Asteroid collector, Turbo transport belt, Turbo splitter).
- It places rare quality items: your logistic network must hold them at that quality before robots can build it.
- It has 10 crafting machines, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It has turrets: keep them supplied with ammunition or power.
Did it work for you?
Nobody has reported back yet. Your answer helps the next player.
What it uses
Recipes
- Advanced oxide asteroid crushing ×6
- Carbonic asteroid reprocessing ×2
- Metallic asteroid reprocessing ×2
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.0.73 |
| Space Age | Required (Asteroid collector, Turbo transport belt, Turbo splitter, Crusher, Turbo underground belt, Space platform hub, Space platform foundation, Quality) |
| Planet | Space platform |
| Quality | rare |
| Size | 50 × 33 tiles |
| Entities | 563 |
| Power | About 5.6 MW with all 10 machines working. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: thruster fuel and oxidizer ratio for space platforms · asteroid crushing: crusher recipes and outputs per second · quality chance: quality module percentages and legendary odds
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.