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AquiloLegendary

Rocket fuel factory on Aquilo: 30/s

Rocket fuel factory on Aquilo: 30/s is a blueprint with 221 entities in a 27×17 tile area, mainly 2 × chemical plant and 2 × cryogenic plant. Its author gives 30 per second (one full red belt). It needs Space Age and is built for Aquilo. Copy the string and import it from the blueprint library.

Top-down preview of Rocket fuel factory on Aquilo: 30/s
  • Power 154
  • Turbo belts 17
  • Pipes and fluids 15
  • Inserters 13
  • Beacons 12
  • Chemistry 4
  • Machines 2
  • Power poles 2
  • Circuits 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: You can use efficiency modules to start and then replace them with target modules.

A rocket fuel factory for Aquilo, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 27 × 17 tiles.
  • You need the Space Age expansion (Stack inserter, Turbo underground belt, Turbo transport belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 6 crafting machines and 12 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Heat pipe154
  • Stack inserter13
  • Beacon12
  • Turbo underground belt12
  • Pipe to ground8
  • Pipe7
  • Turbo transport belt5
  • Chemical plant2
  • Cryogenic plant2
  • Display panel2
  • Recycler2
  • Substation2

Recipes

  • Ammonia rocket fuel ×1
  • Ammoniacal solution separation ×1
  • Ice melting ×1
  • Solid fuel from ammonia ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Stack inserter, Turbo underground belt, Turbo transport belt, Recycler, Cryogenic plant, Quality)
PlanetAquilo
Qualitylegendary
Size27 × 17 tiles
Entities221
PowerAbout 63 MW with all 6 machines working, plus 12 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate30 per second (one full red belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeAquiloQuality

Numbers behind builds like this: Aquilo heating: heat per building and heating towers · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.