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GlebaLegendary

Yumako mash and jelly factory on Gleba: 960/s

Yumako mash and jelly factory on Gleba: 960/s is a blueprint with 164 entities in a 27×15 tile area, mainly 5 × biochamber and 1 × heating tower. Its author gives 960 per second (about 16 turbo belts, or four turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Yumako mash and jelly factory on Gleba: 960/s
  • Turbo belts 108
  • Inserters 34
  • Beacons 7
  • Circuits 5
  • Chemistry 5
  • Power poles 3
  • Power 1
  • Logistic network 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Plus seeds.

A yumako mash and jelly factory for Gleba, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 27 × 15 tiles.
  • You need the Space Age expansion (Turbo underground belt, Turbo transport belt, Heating tower).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 5 crafting machines and 7 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt68
  • Turbo underground belt38
  • Stack inserter34
  • Beacon7
  • Biochamber5
  • Small lamp4
  • Substation3
  • Turbo splitter2
  • Display panel1
  • Heating tower1
  • Requester chest1

Recipes

  • Parameter 0 ×4
  • Nutrients from bioflux ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Turbo transport belt, Heating tower, Stack inserter, Turbo splitter, Biochamber, Quality)
Qualitylegendary
Size27 × 15 tiles
Entities164
PowerAbout 3.4 MW with all 0 machines working, plus 7 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate960 per second (about 16 turbo belts, or four turbo belts stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityGleba

Numbers behind builds like this: Gleba bioflux ratio and spoil times (6 : 5 : 2) · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.