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Space AgeLegendary

Sulfur and sulfuric acid factory: Sulfur 480/s Sulfuric acid 3,000/s

Sulfur and sulfuric acid factory: Sulfur 480/s Sulfuric acid 3,000/s is a blueprint with 244 entities in a 50×14 tile area, mainly 6 × chemical plant and 2 × cryogenic plant. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Sulfur and sulfuric acid factory: Sulfur 480/s Sulfuric acid 3,000/s
  • Pipes and fluids 126
  • Turbo belts 50
  • Beacons 27
  • Circuits 14
  • Inserters 13
  • Chemistry 10
  • Power poles 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Factory can work in sulfuric acid mode (3000/s), sulfur(480/s), or mixed.

A sulfur and sulfuric acid factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 50 × 14 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo splitter, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 10 crafting machines and 27 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Pipe70
  • Pipe to ground56
  • Turbo transport belt40
  • Beacon27
  • Stack inserter13
  • Small lamp8
  • Turbo underground belt8
  • Chemical plant6
  • Display panel6
  • Substation4
  • Cryogenic plant2
  • Oil refinery2
  • Turbo splitter2

Recipes

  • Light oil cracking ×4
  • Coal liquefaction ×2
  • Heavy oil cracking ×2
  • Sulfur ×1
  • Sulfuric acid ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo splitter, Stack inserter, Cryogenic plant, Turbo underground belt, Quality)
Qualitylegendary
Size50 × 14 tiles
Entities244
PowerAbout 86 MW with all 10 machines working, plus 27 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.