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Space AgeLegendary

Stack and bulk inserter factory: 25/s

Stack and bulk inserter factory: 25/s is a blueprint with 185 entities in a 32×15 tile area, mainly 6 × assembling machine 3 and 1 × heating tower. Its author gives 25 per second (about 83% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Stack and bulk inserter factory: 25/s
  • Turbo belts 113
  • Inserters 38
  • Beacons 14
  • Circuits 11
  • Machines 6
  • Power poles 2
  • Power 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Can work in single-type mode or mixed.

A stack and bulk inserter factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 32 × 15 tiles.
  • You need the Space Age expansion (Heating tower, Turbo transport belt, Turbo underground belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 6 crafting machines and 14 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt61
  • Turbo underground belt49
  • Stack inserter38
  • Beacon14
  • Display panel8
  • Assembling machine 36
  • Small lamp3
  • Turbo splitter3
  • Substation2
  • Heating tower1

Recipes

  • Iron gear wheel ×2
  • Bulk inserter ×1
  • Fast inserter ×1
  • Inserter ×1
  • Stack inserter ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Heating tower, Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Quality)
Qualitylegendary
Size32 × 15 tiles
Entities185
PowerAbout 27 MW with all 6 machines working, plus 14 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate25 per second (about 83% of a red belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

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