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Space AgeLegendary

Scrap sorting: 120/s

Scrap sorting: 120/s is a blueprint with 369 entities in a 79×10 tile area, mainly 12 × recycler and 2 × assembling machine 3. Its author gives 120 per second (two full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Scrap sorting: 120/s
  • Turbo belts 262
  • Inserters 40
  • Beacons 21
  • Circuits 18
  • Machines 14
  • Chests 9
  • Power poles 5
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: There is no limit to the number of scrap belts. And enough space between bus lines to add 1-4 extra lines for every item. Only overflow is recycled if internal belts are full.

A scrap sorting block for Fulgora, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 79 × 10 tiles.
  • You need the Space Age expansion (Turbo underground belt, Turbo splitter, Turbo transport belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 14 crafting machines and 21 beacons, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt167
  • Turbo splitter51
  • Turbo underground belt44
  • Stack inserter40
  • Beacon21
  • Recycler12
  • Decider combinator9
  • Steel chest9
  • Small lamp8
  • Substation5
  • Assembling machine 32
  • Constant combinator1

Recipes

  • Iron chest ×1
  • Steel chest ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Turbo splitter, Turbo transport belt, Stack inserter, Recycler, Quality)
Qualitylegendary
Size79 × 10 tiles
Entities369
PowerAbout 35 MW with all 14 machines working, plus 21 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate120 per second (two full turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.