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GlebaLegendary

Rocket fuel factory on Gleba: 60/s

Rocket fuel factory on Gleba: 60/s is a blueprint with 99 entities in a 25×13 tile area, mainly 3 × biochamber and 2 × heating tower. Its author gives 60 per second (one full turbo belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Rocket fuel factory on Gleba: 60/s
  • Turbo belts 39
  • Inserters 23
  • Beacons 14
  • Circuits 8
  • Pipes and fluids 6
  • Chemistry 3
  • Power poles 3
  • Power 2
  • Logistic network 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A rocket fuel factory for Gleba, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 99 buildings in a 25 by 13 tile area.

Before you place it

  • Clear a space of at least 25 × 13 tiles.
  • You need the Space Age expansion (Turbo underground belt, Stack inserter, Heating tower).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 3 crafting machines and 14 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo underground belt24
  • Stack inserter23
  • Beacon14
  • Turbo transport belt14
  • Display panel4
  • Pipe to ground4
  • Small lamp4
  • Biochamber3
  • Substation3
  • Heating tower2
  • Pipe2
  • Requester chest1
  • Turbo splitter1

Recipes

  • Rocket fuel from jelly ×2
  • Nutrients from bioflux ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Stack inserter, Heating tower, Turbo transport belt, Biochamber, Turbo splitter, Quality)
Qualitylegendary
Size25 × 13 tiles
Entities99
PowerAbout 6.7 MW with all 0 machines working, plus 14 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate60 per second (one full turbo belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityGleba

Numbers behind builds like this: Gleba bioflux ratio and spoil times (6 : 5 : 2) · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.