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Space AgeLegendary

Quality upcycler for cryogenic plant

Quality upcycler for cryogenic plant is a blueprint with 390 entities in a 76×11 tile area, mainly 12 × cryogenic plant and 4 × recycler. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Quality upcycler for cryogenic plant
  • Turbo belts 180
  • Pipes and fluids 67
  • Inserters 59
  • Circuits 33
  • Logistic network 27
  • Chemistry 12
  • Power poles 5
  • Machines 4
  • Beacons 3
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A quality upcycler that turns cryogenic plant products into higher quality, from Xeinaemm's Tileable Factories book. It is 390 buildings in a 76 by 11 tile area.

Before you place it

  • Clear a space of at least 76 × 11 tiles.
  • You need the Space Age expansion (Turbo transport belt, Stack inserter, Recycler).
  • It places legendary and rare and epic quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 16 crafting machines and 3 beacons, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt179
  • Pipe64
  • Stack inserter59
  • Decider combinator15
  • Storage chest15
  • Cryogenic plant12
  • Requester chest12
  • Small lamp12
  • Substation5
  • Recycler4
  • Arithmetic combinator3
  • Beacon3
  • Constant combinator3
  • Pipe to ground3

…and 1 more building types, 1 entities in all.

Recipes

  • Parameter 0 ×12

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Stack inserter, Recycler, Turbo splitter, Cryogenic plant, Quality)
Qualitylegendary, rare, epic
Size76 × 11 tiles
Entities390
PowerAbout 39 MW with all 16 machines working, plus 3 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.