Plastic bar factory: 960/s
Plastic bar factory: 960/s is a blueprint with 246 entities in a 47×14 tile area, mainly 5 × chemical plant and 2 × cryogenic plant. Its author gives 960 per second (about 16 turbo belts, or four turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Pipes and fluids 106
- Turbo belts 73
- Beacons 22
- Inserters 16
- Circuits 16
- Chemistry 9
- Power poles 4
About this build
A plastic bar factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 246 buildings in a 47 by 14 tile area.
Before you place it
- Clear a space of at least 47 × 14 tiles.
- You need the Space Age expansion (Turbo transport belt, Stack inserter, Turbo underground belt).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 9 crafting machines and 22 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Light oil cracking ×3
- Coal liquefaction ×2
- Heavy oil cracking ×2
- Plastic bar ×2
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Stack inserter, Turbo underground belt, Turbo splitter, Cryogenic plant, Quality) |
| Quality | legendary |
| Size | 47 × 14 tiles |
| Entities | 246 |
| Power | About 79 MW with all 9 machines working, plus 22 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 960 per second (about 16 turbo belts, or four turbo belts stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: quality chance: quality module percentages and legendary odds
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