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Space AgeLegendary

Lubricant factory: 3,000/s

Lubricant factory: 3,000/s is a blueprint with 156 entities in a 44×13 tile area, mainly 8 × chemical plant and 2 × oil refinery. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Lubricant factory: 3,000/s
  • Pipes and fluids 86
  • Beacons 26
  • Turbo belts 13
  • Chemistry 10
  • Inserters 9
  • Circuits 7
  • Power poles 3
  • Machines 1
  • Chests 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A lubricant factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 156 buildings in a 44 by 13 tile area.

Before you place it

  • Clear a space of at least 44 × 13 tiles.
  • You need the Space Age expansion (Turbo transport belt, Stack inserter, Recycler).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 11 crafting machines and 26 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Pipe51
  • Pipe to ground35
  • Beacon26
  • Turbo transport belt10
  • Stack inserter9
  • Chemical plant8
  • Small lamp4
  • Display panel3
  • Substation3
  • Oil refinery2
  • Turbo underground belt2
  • Recycler1
  • Steel chest1
  • Turbo splitter1

Recipes

  • Lubricant ×5
  • Coal liquefaction ×2
  • Solid fuel from light oil ×2
  • Solid fuel from petroleum gas ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Stack inserter, Recycler, Turbo splitter, Turbo underground belt, Quality)
Qualitylegendary
Size44 × 13 tiles
Entities156
PowerAbout 47 MW with all 11 machines working, plus 26 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.