Iron and copper ore factory on Gleba: 200/s
Iron and copper ore factory on Gleba: 200/s is a blueprint with 88 entities in a 25×11 tile area, mainly 2 × biochamber and 1 × heating tower. Its author gives 200 per second (about 3.3 turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 38
- Inserters 23
- Beacons 13
- Circuits 4
- Chests 3
- Logistic network 2
- Chemistry 2
- Power poles 2
- Power 1
About this build
Xeinaemm's note: Fits after universal blueprints.
A iron and copper ore factory for Gleba, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.
Before you place it
- Clear a space of at least 25 × 11 tiles.
- You need the Space Age expansion (Stack inserter, Turbo underground belt, Turbo transport belt).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 2 crafting machines and 13 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Nutrients from bioflux ×1
- Parameter 0 ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Stack inserter, Turbo underground belt, Turbo transport belt, Turbo splitter, Biochamber, Heating tower, Quality) |
| Quality | legendary |
| Size | 25 × 11 tiles |
| Entities | 88 |
| Power | About 6.2 MW with all 0 machines working, plus 13 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 200 per second (about 3.3 turbo belts, or one turbo belt stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Gleba bioflux ratio and spoil times (6 : 5 : 2) · quality chance: quality module percentages and legendary odds
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