BeltPrints Search Sign in
Space AgeLegendary

Foundation factory: 36/s

Foundation factory: 36/s is a blueprint with 508 entities in a 110×13 tile area, mainly 15 × assembling machine 3. Its author gives 36 per second (about 80% of a blue belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Foundation factory: 36/s
  • Turbo belts 241
  • Inserters 75
  • Pipes and fluids 75
  • Beacons 72
  • Circuits 22
  • Machines 15
  • Power poles 8
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A foundation factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 508 buildings in a 110 by 13 tile area.

Before you place it

  • Clear a space of at least 110 × 13 tiles.
  • You need the Space Age expansion (Turbo underground belt, Turbo transport belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 15 crafting machines and 72 beacons, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

Did it work for you?

Nobody has reported back yet. Your answer helps the next player.

What it uses

  • Turbo underground belt167
  • Stack inserter75
  • Beacon72
  • Turbo transport belt63
  • Pipe45
  • Pipe to ground30
  • Assembling machine 315
  • Small lamp15
  • Turbo splitter11
  • Substation8
  • Display panel7

Recipes

  • Foundation ×15

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Turbo transport belt, Stack inserter, Turbo splitter, Quality)
Qualitylegendary
Size110 × 13 tiles
Entities508
PowerAbout 110 MW with all 15 machines working, plus 72 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate36 per second (about 80% of a blue belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.