Electronic circuit factory: 480/s
Electronic circuit factory: 480/s is a blueprint with 82 entities in an 18×14 tile area, mainly 2 × electromagnetic plant. Its author gives 480 per second (about 8 turbo belts, or two turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 45
- Inserters 19
- Beacons 8
- Circuits 6
- Machines 2
- Power poles 2
About this build
A electronic circuit factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 82 buildings in a 18 by 14 tile area.
Before you place it
- Clear a space of at least 18 × 14 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 2 crafting machines and 8 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Copper cable ×1
- Electronic circuit ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Electromagnetic plant, Quality) |
| Quality | legendary |
| Size | 18 × 14 tiles |
| Entities | 82 |
| Power | About 58 MW with all 2 machines working, plus 8 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 480 per second (about 8 turbo belts, or two turbo belts stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use
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