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Space AgeLegendary

Biter egg factory on Nauvis: 7.5/s

Biter egg factory on Nauvis: 7.5/s is a blueprint with 69 entities in a 17×29 tile area, mainly 6 × captive biter spawner and 1 × rocket silo. Its author gives 7.5 per second (50% of a yellow belt). It needs Space Age and is built for Gleba. Copy the string and import it from the blueprint library.

Top-down preview of Biter egg factory on Nauvis: 7.5/s
  • Turbo belts 18
  • Inserters 15
  • Logistic network 10
  • Circuits 9
  • Machines 7
  • Power poles 6
  • Beacons 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: It can be daisy-chained vertically and horizontally.

A biter egg factory for Nauvis, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 17 × 29 tiles.
  • You need the Space Age expansion (Stack inserter, Captive biter spawner, Turbo transport belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Stack inserter15
  • Turbo transport belt12
  • Small lamp8
  • Captive biter spawner6
  • Requester chest6
  • Substation6
  • Turbo underground belt6
  • Beacon4
  • Roboport4
  • Display panel1
  • Rocket silo1

Recipes

  • Biter egg ×6
  • Rocket part ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Stack inserter, Captive biter spawner, Turbo transport belt, Turbo underground belt, Quality)
PlanetGleba
Qualitylegendary
Size17 × 29 tiles
Entities69
PowerAbout 4.7 MW with the machine working, plus 4 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate7.5 per second (50% of a yellow belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.